Tuesday 9 August 2011

Facebook and Twitter fuel iPhone and BlackBerry addiction, says Ofcom

Regulator says half of British teenagers and 25% of adults now have smartphones as sales outstrip regular mobiles
     
     
    Ofcom says one in three adults and most teenagers classify themselves as highly addicted to their smartphones such as iPhones, Blackberrys and Androids. Photograph: Daniel Law/PA
    Britons' appetite for Facebook and social networks on the go is driving a huge demand for smartphones – with 60% of teenagers describing themselves as "highly addicted" to their device – according to new research by the media regulator, Ofcom. Almost half of teenagers and more than a quarter of adults now own a smartphone, with most using their iPhone or BlackBerry to browse Facebook and email. The study, published on Thursday, also shows that smartphones have begun to intrude on our most private moments, with 47% of teenagers admitting to using their device in the toilet. Only 22% of adults confessed to the same habit. Unsurprisingly, mobile-addicted teens are more likely than adults to be distracted by their phones over dinner and in the cinema – and more would answer their phone if it woke them up. Separate figures shared exclusively with the Guardian show that, for the first time, smartphone sales outstripped sales of regular mobiles in the first half of this year as the enormous demand continues to rise. Just over half of the total 13.6m mobile sales from January to June 2011 were smartphones, according to research by GfK Retail and Technology UK. Of the new generation of smartphone users, 60% of teenagers classed themselves as "highly addicted" to their device, compared to 37% of adults. Ofcom surveyed 2,073 adults and 521 children and teenagers in March this year. The regulator defines teenagers as aged between 12 and 15, with adults 16-years-old and above. "Ofcom's report shows the influence that communications technology now has on our daily lives, and on the way we behave and communicate with each other," said James Thickett, Ofcom's director of research. "Our research into the use of smartphones, in particular, reveals how quickly people become reliant on new technology – to the point of feeling addicted. As more and more people acquire smartphones, they are becoming an essential tool in peoples' social lives whether they are out with friends socialising or using Facebook on the move." Facebook remains far and away the most popular website for mobile users, with users spending almost four times the amount of time socialising online than using Google or any other website. Unsurprisingly, multi-tasking teenagers said they were less likely to read books if they owned a smartphone. But they also said that owning a smartphone made them more likely to ditch games consoles like the PS3 and the computer, in favour of their pocket-sized handset. The huge boost in smartphone sales has led to a 67% increase in mobile data use as phone users watched videos and sent emails on the go. Mobile operators, such as O2 and Vodafone, have been put under huge strain by the new load. But Thickett said the carriers are coping with the enormous demand. "The research is saying that people are keeping their phones on longer and becoming addicted to them. This isn't a problem now but something we need to be aware of. Operators have responded by upgrading their networks so it is being coped with," Thickett said. Despite being a nation of mobile addicts, Ofcom found that truisms still apply when it comes to traditional media like TV and radio. Other findings show: • Britons are spending more time in front of the TV (four hours a day last year, compared to 3.8 hours in 2009). This is partly due to the rise of on-demand viewing, most notably Sky+, and an increase in the number of homes with high-definition TVs. Two newcomers to the HD market, Freeview HD and Freesat HD, have established themselves as more-affordable competitors to Virgin Media and Sky. • The new generation of broadband, delivered by fibre-optic cables, is now available for 57% of UK households – though just 500,000 have adopted it. Four in five of those with superfast broadband said they were satisfied with the service, compared to 57% satisfaction with their previous broadband. • Aside from offline gaming, Brits who own games consoles are most likely to use it for watching video content (22%), online gaming (22%), and watching DVDs (19%). Just over one in 10 said they browse the web via their games console, while 9% use it to watch BBC iPlayer. • Britons sent an average of five text messages a day last year, contributing to a total of 129bn texts sent – up by 24% in 2009. • Nearly 10m TV sets were sold in 2010, almost all of which were HD ready. The rise of internet-enabled TVs continued, with 1m sales last year, and 3D living room viewing remained a marginal activity, with 125,000 sales of 3D TVs. However, Ofcom warned that older Britons risked being left behind in the "digital revolution". While 90% of adults aged 35-44 have the internet at home, this falls to just a quarter of over 75s. The survey showed that 51% of over 75s own a mobile phone, compared to 99% of 25-34-year-olds. Ofcom said that, for the first time, more than half of 65- to 74-year-olds have access to the internet at home, while just over three quarters own a mobile phone. source: http://www.guardian.co.uk

Tethered jailbreak for iOS 5 beta 5 now available!



Another iOS beta, another jailbreak. Just a few days after Apple released iOS 5 beta 5, the iPhone Dev Team hackers have released an updated beta of redsn0w — a tool for jailbreaking iOS devices. Redsn0w 0.9.8b5 is now available for Mac and Windows.
You can use the utility to jailbreak an iPhone, iPod touch, or iPad running the latest beta version of iOS. Jailbreaking an iOS device allows you to run code that’s not officially supported. This lets you run third party apps that aren’t available in the app store, install custom boot logos, and make other changes to the operating system.
For now the iPhone Dev Team is recommending that only developers that want to see if their apps for jailbroken devices work with the latest beta use the new version of redsn0w. In order to use the software you’ll need to connect your mobile device to a computer via a USB cable and run the redsn0w app. Because this is a tethered jailbreak, any time you reboot your iOS device you’ll need to reconnect to a computer and run the software again.
Apple is expected to launch iOS 5 to the public in the coming months. Until then you’ll need an iOS developer account to try the new software which includes a new notification system, tight integration with Apple’s new iCloud service, a newspaper and magazine store, and Twitter integration.

Apple offers buyback program for old iPhone, iPad, Macs

Apple offers buyback program for old iPhone, iPad, Macs



Apple has enhanced its recycling program to add a new "reuse" option that pays owners of existing iPhones, iPads, Mac or PC desktop or notebook computers a fair market value for their old equipment, paid via an Apple Gift Card.

Apple continues to offer a variety of recycling programs: a place to dump unwanted electronics of any kind at its Cupertino, California head quarters (which it has operated since 2002); free recycling of Mac batteries at any of its retail stores; and free pickup and disposal of any brand of computer or display contracted through WeRecycle!, which user can obtain a free prepaid shipping label from at www.werecycle.com.

Now, users who own an iOS device or a computer from any manufacturer can obtain a credit for the fair market value of that device, calculated by PowerOn, a third party company Apple contract with to run the reuse program.

While recycling old products dismantles them and harvests valuable components such as metal, plastic and glass for recycled use in new products, reuse is an even greener option, as it extends the useful life of products that have value in the second hand market.

"If your product qualifies for reuse — meaning it has monetary value — you’ll receive an Apple Gift Card equivalent to its fair market value as determined by PowerON," Apple states on its new recycling program website.

"You can use the gift card for eligible purchases at any U.S. Apple Retail Store or the U.S. Apple Online Store. If your product does not have monetary value, we’ll recycle it at no cost to you."

Users can get a preliminary valuation for their old devices online, then arrange to ship them to PowerOn at no cost. The company will then contact the user if the apprised value is different than what was quoted online, a figure based on the user's own description of the product's condition.

If the user chooses not to accept the final value, it will be returned at no charge. Otherwise, PowerOn will arrange to credit the user via an Apple Gift Card within three weeks of receipt. The company also securely erases all data remaining on the devices while preparing them for resale.

PowerOn's estimated value of a functional, first generation iPad in very good condition is $165, for example. Users may likely be able to find their own second hand buyer for relatively new products in good condition, and fetch a higher price.

However, for older devices with some damage or dysfunctional features, the reuse option may provide an easier, more convenient option that still recoups some value they can then reinvest in new Apple gear.


iOS 5 Beta: The first Reactions + New features.

Apple has released a beta of the mobile OS to its developer community. Here's a look at the significant changes and early reactions from those who've used it.



Among continuous rumours about possible release dates for next-generation iPhone and iPad devices, Apple has released a beta version of the iOS 5 software development kit to its developer community. Coders have had four days to look at the pre-release software, and some first impressions are starting to emerge. As expected, the new version of Apple's mobile OS offers some new features to satisfy critics as well as the Apple faithful.

Apple released the iOS 5 SDK beta to developers on Saturday, giving the world outside Cupertino its first hands-on glimpse of the new OS. As expected, iOS 5 includes support for Apple's iCloud service, a new Notification Center, Twitter integration, and improvements to the AirPlay wireless media-sharing feature. But the new OS and SDK also include some important new enhancements for developers, such as automatic reference counting to simplify memory management, storyboards built into Xcode to ease the creation of view transitions within apps, and new tools to trace system resource consumption during the dev process.

More Insights
White Papers

 Can You Use Cloud to Meet Customer Demand and Succeed?
 Reducing IT Operational Costs with IBM Power Systems Cloud Solutions

Analytics

 Strategy: The Hybrid Enterprise Data Center
 Research: State of the IT Service Desk

Videos

Now that the dev community has had four days to inspect the new software, some previews and first impressions are making their way onto developer forums and blogs. Understandably, most developers are tight-lipped about the new OS, undoubtedly wary of losing their standing with Apple by breaking the company's non-disclosure agreement. On the popular forum iPhone Dev SDK, moderators went so far as to spell it out for members: "iOS 5 is under NDA, as is any beta version of Xcode, and thus it cannot be discussed here. The proper place for such discussion or questions is the Apple Developer forums. Sorry, complain to Apple if you must complain."

Still, some developers have chimed in with their perspectives.

"I installed the iOS 5 beta and have been playing with it for a few hours. It's pretty stable, but there are some bugs," said one user on the MacRumors forum, confirming nothing so much as the fact that this is, indeed, beta software.

Cutting to the chase, one somewhat guarded MacRumors member offered this perspective: "FWIW, and without going into any details due to the NDA, I don't think iOS 5 is anywhere near prime time yet; it's very buggy and I'd advise sticking to iOS 4 if it's your only device you intend to install on."

Another developer on MacRumors was more forthcoming, noting a number of specific bugs in the beta, such as issues with notifications on the lock screen, troubles with the weather widget, minor Wi-Fi issues, and trouble with the new option to take photos from the lock screen. Several of these issues were confirmed by other members of the forum.

For a full change log of the iOS 5 SDK, which confirms much of what we're seeing from users on the forums and in the blogosophere, see this BGR post.

YouTube user Nate of NatesTechUpdate has also posted a video preview of the beta.
There's certainly nothing shocking about the presence of bugs in software at this stage of development. It would be more shocking to find a beta OS that didn't feature some nagging issues here and there. However, these early responses from the dev community do signal that coders looking to get their hands on the SDK for mission-critical development might do well to hold off a while longer.

NEW - Google+ App for iPad

Google has pushed their iPhone app to the iPad, and even though it's a direct clone, it's quite a good move for the invite-only social network.

Google seems to have introduced an updated Google+ iPhone app that is now available on all iOS devices, including the iPad. However, this update will not add anything new to the Google+ mobile app for iPhone, that has been available since mid July.

The new release simply makes the app work on the iPad. It even keeps its original size, floating in a sea of blackness, although you can tap a "x2" button to magnify the app and view it in all its granulated iPad glory.


Google strangely enough decided not to create their iOS application for Google+ a widespread application when it very first launched it last month, however it's now finally allowing iPad and iPod touch users in on the act as well. Unfortunately, the iPad part of the formula comes along in the form of a blown-up iPhone application instead of a nicely enhanced version, that's not specifically unexpected bearing in mind it's much similar scenario which Honeycomb users still find themselves stuck with. Additionally included in the update are additional Huddle settings, aggregated circle include notifications to cut down on some of the noise, along with the usual performance and stability improvements. You know what to do to get your hands on it.



Regardless of the fact that, for now, the app isn't any different on the iPad than on the iPhone (and, while we're at it, let's note that Google delivers a remarkably similar experience on the Google+ mobile app for Android, too), mobile apps are essential to the whole social-networking experience. Apple iPad owners wanted an app, and now they have one. I think most iPad owners would rather have a cloned app than none at all while they wait for a fully fledged version to come their way.
View Slideshow See all (10) slides
Google+ mobile app : User interface
Google+ mobile app : No iPad support
Google+ mobile app : Sign in
Google+ mobile app

More

The Google+ mobile app came out of the gate strong, due to its clean interface and Spartan design. The search giant is sometimes criticized for designs that are too austere, but on a smartphone, simplicity counts. Less screen space means every inch of it has to be used effectively. The iPad, with its mid-sized screen, could certainly support more stuff-buttons, panels, slider bars-and in time, perhaps it will. Still, the app is clean and easy to navigate without too many menus and unnecessary words cluttering the screen.

How to Get Google+ Mobile App for iPad
You can get the iPad app by downloading it through iTunes. Once you find and install the free app, just sign in using your Google account. You do need Google+ access, so if you don't have an invite yet, ask around. They're much easier to come by this month than last.

Select Features
If you've used the Google+ site, you've likely already established Circles, or subsets of your connections, grouped by whatever classification you want to create, such as close friends, co-workers, extended family, and so forth. All those Circles will be present and ready to go when you load your iPad app and log in.

Notably missing in the app is the Hangout feature, or video group chat, which is Web-only. Given the iPad's support for video, I'd wager that this is a feature that's in the works for when (or "if") a full iPad version is developed and released.

Replacing Hangouts, for the time being, is Huddle, a group instant messaging tool. To use Google+'s Huddle, select Huddle and click the speech bubble icon at the top right to start a new chat. You can invite individuals to group chat with you, or an entire Circle.

Managing Friends
The ease with which you can manage Circles from the iPad is shocking. Google has laid out the app in such a way that you can scroll through a long list of possible connections-some of whom you'll know, and some complete strangers-and add them to existing Circles or new ones that you can create on the spot.

At the very bottom of the main screen is a Notifications box containing a number. The box is gray if it's 0 and red if it's 1 or greater. Nearly identical to Facebook's mobile Notification feature, Google+'s pops up a screen that you can refresh by dragging down and releasing.

Mobile and Social
Bear in mind that the app is only in version 1.0.2. It's likely that Google will push out improvements, including a true iPad app, in the coming weeks or months. I'd put my money on the Google+ iPad app having support for Hangouts, as well as a few more buttons, tools, and interface items. Yet I doubt Google will clutter the space, as it tends to err on the side of being too sparse.

The Google+ iPad app works well due to its smart design and comprehensible interface. The mobile apps are helping strum more interest in the social network, which is exactly what it needs to stay active and interesting-on all the devices where you can access it.

Wednesday 22 June 2011

New Apple patent, to share your info and chat with people nearby!!

Apple wants to assist you meeting new people Nearby -- by sharing what's on your iPhone. The company has filed a patent for a method of "ad hoc networking based on content and location" which, simply put, allows you to contact complete strangers nearby based on your shared interests and phone usage.

Apple wants to ease the awkwardness of meeting like-minded people in the real world, TUAW reports. Apparently, when away from the safety of your laptop and Facebook friend requests, you have to talk to people face to face to get to know them. A sobering thought.

However, this "often requires a substantial amount of and time and effort because identifying new persons with common interests for friendships is difficult," according to the application. Indeed, life isn't always played out at speed-dating pace and people don't walk around with 'Like' buttons grafted to them.

"When two strangers meet, it may take a long and awkward conversation to discover their common interests or experiences," Apple says. Yeah, we hate it when you have to put any effort into a conversation.

Apparently it's far better to sit down with your iPhone or iPad and use it like a radar, pinpointing other people in the vicinity who you might get along with.

Obviously, Apple doesn't want another privacy disaster on its hands, so users would have to opt in to share various tidbits of information about themselves. As well as filling in a few basic facts about their likes, dislikes and hobbies, the handset might also match people based on the music and photos stored on their phone and what places they've visited.

If you like listening to Rebecca Black, have taken lots of photos of black labradors, recently returned from a conference in Blackpool and pretend you have a black belt in karate, Apple's system may be able to find someone for you. Let's hope she doesn't look like the person in the patent drawing.

A previous Apple patent would allow existing contacts to find one another if they were in the same area. Services such as Foursquare and Facebook Places do a similar thing already and you don't have to own Apple gear to use it.

Would you appreciate it if technology helped you to get to know complete strangers, or are old-fashioned concepts like eye contact and talking still best at initiating contact?

Imagination Technologies forecasts 1bn in mobile chip income

Imagination Technologies, the company that designs microchips used in Apple’s iPad and iPhone, seems to have doubled their prediction towards mobile chip shipments. By 2016, this company expects more than 1bn shipped a year, way up from a previous forecast of 500m.

The company which is based in Hertfordshire UK,
specialised on designs the chips for the graphics that powers the display screens of smartphones and tablet computers, on Wednesday said the fact that 245m chips utilizing their blueprints have already been shipped in the year to the end of April.

Imagination falls despite upbeat forecast - Mar-16
Imagination buys Caustic in graphics chip push - Dec-14
Imagination to license chips to telecoms - Dec-14
Imagination chief urges UK to nurture IT - Oct-11
Imagination more than trebles profits - Jun-24
Apple raises Imagination Technologies stake - Jun-26

This is
nearly double the quantity previous year and also has prompted Imagination to revise sharply its medium-term forecasts.

“Our licensing pipeline is very strong so I think this is a reasonable goal,”
said Hossein Yassaie, chief executive. “When we set a 200m unit target in 2008 we were only shipping 10m units and a lot of analysts thought I was mad. But we have passed that now.”

Chips for mobile phones account for about 80 per cent of Imagination’s royalties, but Mr Yassaie said that television set-top boxes, tablet computers and cars were increasingly using the technology.

Revenues at the company increased 21 per cent to £98m, while pre-tax profits rose more than 60 per cent to £16.4m. Earnings per share were up 32 per cent at 7.4p.

Some analysts were disappointed, however, that the average royalties Imagination gets from each chip was only 27 cents compared with market expectations of 30 cents.

In spite of strong growth for smartphone and tablet sales, Imagination faces increasing competition from companies such as Qualcomm, Nvidia and Arm, which will keep royalty rates under pressure, said Adrien Bommelaer, analyst at Matrix Corporate Capital.

Imagination’s results were also held back by its unprofitable Pure Radio division, which makes DAB digital radios. Revenues at the unit fell 16 per cent to £28.2m and operating losses widened to £3.8m.

However, Mr Yassaie said he was not thinking of selling the Pure business, which he sees as a useful showcase for Imagination’s technology products.

Shares in Imagination, which have gained nearly 40 per cent over the past year, fell 18½p to 414½p on Wednesday.